AI Insights · Timothy · October 2022
Top 5 Battlefield Commander Games in UAE for Q3 2022
Discover the performance of the top 5 Battlefield Commander games in the UAE during Q3 2022, based on weekly downloads, revenue, and active users.
During the third quarter of 2022, the top Battlefield Commander games in the United Arab Emirates have shown varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared based on data from Sensor Tower.
انتقام السلاطين from ONEMT saw a mixed trend in weekly revenue, peaking at approximately $64K in the last week of September. The game’s weekly downloads remained relatively stable, fluctuating between 139 to 228. Weekly active users showed a slight decline, starting at around 2.2K at the beginning of July and ending at 1.9K by the end of September.
Clash Royale by Supercell experienced a gradual decrease in weekly revenue, starting at $26K at the end of June and dropping to $7K by mid-September, before a slight recovery to $12.7K at the end of September. Weekly downloads also saw a downward trend, ranging from 2.3K to 1.1K. The game maintained a high number of active users, although with a slight decline from 89K to 67K over the quarter.
Valor Legends: Remove Screw from Century Games Pte. Ltd. experienced a significant drop in weekly revenue from $10.3K at the end of June to $2.5K by the end of September. Weekly downloads also saw a sharp decline, starting at 467 and dropping to just 64. Active users followed a similar trend, decreasing from 1.5K to around 911.
Might & Magic: Era of Chaos by Ubisoft showed a remarkable increase in weekly revenue, starting at $322 and peaking at $5.9K in mid-September. However, weekly downloads were minimal, with a peak of just 95 in mid-August. Active users remained low but stable, hovering around 80 to 126 throughout the quarter.
Art of Conquest : Airships from Lilith Games displayed stable performance in weekly revenue, peaking at $4.5K in mid-July. Weekly downloads were consistent but low, ranging from 38 to 120. The game’s active users remained steady, around 400 to 500 throughout the quarter.
For more detailed insights and data, visit Sensor Tower.